Video Game Music of the Week - 319

Tetris Attack (SNES)


Flower World, Moon World, Tropical Dream, The Place Where Evil Sleeps

Masaya Kuzume

Tetris Attack is a SNES puzzle game that released in 1995. The game is based on the Japanese title Panel de Pon, which is essentially the same game, however this version features art from Super Mario World 2: Yoshi's Island. The game also released on the Game Boy, however this is the SNES version specifically.

Flower World
This track is a very quirky and lively theme that features some very rapid bass and light wind instrument melodies at various times, these two play off each other to become the tracks main focus.

Moon World
This track is a lightly spooky theme that has quite a different sound to many of the other themes in the game. It features a repeating harp-like instrument that keeps the mildly eerie atmosphere alive.

Tropical Dream
This theme captures a very soothing feel with its tropical ideas. The echoey xylophone-like instrument and wavy saxophone keeps a very dream-like feel throughout the song.

The Place Where Evil Sleeps
This theme is a very dark track that teeters on the edge of mayhem, but never quite crosses it. Its this constant uneasiness that makes the tune such an interesting addition to the soundtrack.

Written by - Michael Villalon for ‘The VG Island’.


Video Game Music of the Week - 318

Parasite Eve II (PS2)


Forbidden Power, MIST, Return To The Base, Water Tower, Gentle Rays

Naoshi Mizuta

Parasite Eve II is the sequel to the original Parasite Eve which released just one year prior to this game. The composer Naoshi Mizuta also worked on games in the Final Fantasy and Street Fighter series.

Forbidden Power
This song would be classified as the games main theme, as well as the main characters theme. It's an upbeat rock track with some techno elements. The track ends on a darker note, leading into the games core idea.


One of the first songs in
Parasite Eve II is a reimagining of the song Out Of Phase from the original Parasite Eve. This track is a much slower version that retains the uneasy feel and potent core melody from the original.

Return To The Base
The soundtrack to Parasite Eve II features various styles of songs. There are dark, ominous themes as well as more soothing and safer themes. This theme shows the lighter side to the games music, which really gives the game a diverse sound that helps to make those more intense moments feel more intense.

Water Tower
The acoustic style of this track helps to create an apocalyptic style atmosphere with its stripped down sound.

Gentle Rays
This song plays at the end of the game and has a great piano melody that gives a feeling of closure. The track features both an echoey percussion and clean guitar backing.

Written by - Michael Villalon for ‘The VG Island’.


Video Game Music of the Week - 317

Resident Evil 2 (PlayStation)


The Beginning Of Story, Secure Place, Sherry's Theme, Credit Line Of Whole Staff

Masami Ueda
Shusaku Uchiyama
Syun Nishigaki

Resident Evil 2 is the sequel to the PlayStation horror game Resident Evil. The sequel released in 1998, two years after its predecessor and takes place roughly two months after the original game.

The Beginning Of Story
While the opening track is more so filled with ambient sounds and some frequent moments of silence, the track does exceptionally well at giving you a strange sense of creepiness, simply from the sounds and musical cues in the song alone.

Secure Place
This theme that plays during save zones in the game, delivers a sense of safety, all while still making sure the player is aware that danger lurks just outside of these safe zone.

Sherry's Theme
There is a strange sense of warmth found in Sherry's Theme. It still has a slight linger of mystery and danger, but everything seems to be a little more peaceful and at ease when her theme plays.

Credit Line Of Whole Staff
The staff roll theme at the end of Resident Evil 2 is actually a very rock/funk theme. The song has a killer guitar melody throughout, and the songs riveting bass line is a major point of mention.

Written by - Michael Villalon for ‘The VG Island’.


Video Game Music of the Week - 316

Terranigma (SNES)


Origins, Light and Darkness, Elle, Dark Side Field, Nomads In A Desert

Miyoko Takaoka
Masanori Hikichi

Terranigma is a JRPG that released on the Super Nintendo in 1995 and 1996 in Europe and Australia. The game unfortunately never officially released in North America.

This track is the first song found in Terranigma and plays during the opening movie. For the first half of the track, there is a lone instrument that plays a captivating melody. The song ends with a slightly sinister build up.

Light and Darkness
This song is a cinematic theme of sorts that progresses like a story. It plays directly after the previous tune, when the 'Start Screen' appears.

This track is a theme song to the games character Elle. Elle is an important character to the story and is also a love interest to the games main protagonist Ark.

Dark Side Field
Terranigma plays on the idea of a Dark side of the world and a Light side of the world. This theme pairs with the Dark Side and while it starts with a quite uneasy despair, the song kicks into a more empowering theme as it progresses.

Nomads In A Desert
This theme has a very different feel to many of the games other tracks with its almost old-style western feel. Its a great piece that delivers a specific mood and feeling, being one of the games memorable action tracks.

Written by - Michael Villalon for ‘The VG Island’.


Video Game Music of the Week - 315

ActRaiser (SNES)


Filmoa, Pyramid ~ Marana, North Wall

Yuzo Koshiro

ActRaiser released in 1990 in Japan, 1991 in North America and 1993 in Europe and Australia. The game is a Platform & City-Building Simulation game with some very unique elements. The soundtrack was awarded Best Music of 1993 in Electronic Gaming Monthly.

This theme immediately begins with an organ and percussion focus. This idea carries throughout the entire song with a very marching sensibility.

Pyramid ~ Marana
This track delivers a certain uneasy tension. The heavy horn and hypnotic flute bring the song into its more reserved second section where a strong feeling of unrest is apparent.

North Wall
North Wall is one of the games more quieter and reflective tunes that delivers a more holy theme of sorts. The game plays heavily on the ideas of God and Satan, and this is a theme that helps to create that idea.

Written by - Michael Villalon for ‘The VG Island’.


Video Game Music of the Week - 314

Mario Golf: Toadstool Tour (GameCube)


Coin Attack, Speed Golf, Cheep Cheep Falls 2

Motoi Sakuraba

Mario Golf: Toadstool Tour released on the Nintendo GameCube in 2003 and was the second home console game to release in the series, following the Nintendo 64 game, Mario Golf.

Coin Attack
This relatively fast track has a very funky melody that plays unique percussions that seem to always find their way into core Mario games and Mario spin-offs.

Speed Golf
A classic rock style of sorts, Speed Golf has a fast bass and brass melody. Its a very relentless theme that doesn't slow down for one moment.

Cheep Cheep Falls 2
This track is an area song of sorts and has a rather unique theme that shifts its melody at times, making you think the track is headed one way, before it ultimately goes another.

Written by - Michael Villalon for ‘The VG Island’.


Video Game Music of the Week - 313

Mario Golf: Advance Tour (Game Boy Advance)


Entrance, Out & About, Palms Club Tournament, Dunes Club Course

Motoi Sakuraba

Mario Golf: Advance Tour is the fourth game in the Mario Golf series and released in 2004 for the Game Boy Advance.

This track is a great introductory song to the game. It features a very classic Mario sound that can be found throughout the many Mario spin-off games.

Out & About
This is a relatively mild theme that has a slow major melody after the lengthy intro. The track then repeats.

Palm Clubs Tournament
This is a theme track to a location in the game that is paired with the tournament mode. It's a very fast theme that's reminiscent of more an RPG style, however, it fits astonishingly well with the game.

Dunes Club Course
Another location theme, this track really focuses on a funky bass line introduction that keeps the songs momentum throughout. There's an excellent plucked string instrument shortly after the intro, right before the song splits into a very robust theme.

Written by - Michael Villalon for ‘The VG Island’.


Video Game Music of the Week - 312

Final Fantasy XII (PlayStation 2)


Dalmasca Estersand, Giza Plains, Theme Of The Empire, Eruyt Village, The Cerobi Steppe

Hitoshi Sakimoto, Masaharu Iwata, Hayato Matsuo

Final Fantasy XII released in 2006 for the PlayStation 2, five years after Final Fantasy X, which was the previous single-player Final Fantasy game. Final Fantasy XI did release in-between both games, but was an online-only title. The game introduced a new battle mechanic that had a more seamless transition from real-world travel into battles, with a unique system, labeled as the Gambit System. A remastered version was released this year for the PlayStation 4.

The Dalmasca Estersand
Final Fantasy XII soundtrack features a more grander and cinematic sound than all games before it. It marks another transition in the series, which occurs commonly throughout each game as it strives to set each individual story and experience apart from each of their predecessors. The Dalmasca Estersand is one of the games first explorable locations, but even being one of the early environments, it still has quite a grand feel to it.

Giza Plains
This track is another early area in the game, but has quite a heavy feel to it once it gets started. It makes players aware of the dangers surrounding the plains, but still has a slight magical and pleasant sound to it during lighter moments.

Theme Of The Empire
There is no doubt that Final Fantasy XII takes much inspiration from the Star Wars series, from both the original trilogy and the prequel trilogy. This song is a great musical showcase for this comparison, with its heavy marching drum beat, general musical progression and striking similarities to the Imperial Death March theme from Star Wars.

Eruyt Village
The location in where this track plays is a hidden forest of sorts, and the background theme tries to accomodate this idea with its magical, and calming melody.

The Cerobi Steppe
The Cerobi Steppe is one of many large, open areas in Final Fantasy XII. The music invokes a majestic feel that solidifies its awe-inspiring environment.

Written by - Michael Villalon for ‘The VG Island’.


Video Game Music of the Week - 311

Final Fantasy X (PlayStation 2)


Besaid, Spira Unplugged, Calm Before The Storm, Launch, Battle Theme, Zanarkand

Nobuo Uematsu
Masashi Hamauzu
Junya Nakano

Final Fantasy X released in 2001 for the PlayStation 2 and was the first Final Fantasy game to release on the system. It marks yet another shift in the series, being the first game to introduce voice acting into the series. As far as the music goes, it was the first game in the series that was not solely composed by series composer Nobuo Uematsu. He worked alongside Masashi Hamauzu and Junya Nakano.

We featured Final Fantasy X in our 3rd VGM of the Week article. As our podcast didn’t exist at that time, we lost the chance to feature the games soundtrack in-depth on the show because our podcast is directly influenced by the VGM of the Week articles. We are featuring the game yet again, to showcase the games music in our Video Game Music podcast, which will happen with other similar games in the future.

The background music to the island of
Besaid is like no other song in the Final Fantasy series. The track really helps to showcase the unique environmental elements of Final Fantasy X with its remarkably tranquil sound.

Spira Unplugged
Like Besaid, this track is a very harmonious theme with a completely peaceful sound. It features the melody from one of the games main themes, Suteki Da Ne, yet almost sounds like a complete different tune with a very different feel.

Calm Before The Storm
Many of the environments in Final Fantasy X are diverse, colourful and very memorable. The areas that make up the world in the game help to make Final Fantasy X such a great game because of their creative designs. As such, the music plays on these design choices by enhancing the overall feel of each area. Calm Before The Storm is one of the games area themes that plays in Macalania Woods, one of the games mysterious and mildly-haunting areas.

Launch is ones of the games many action themes. It plays towards the end of the game, usually surrounding high tense moments in the Airship, including the amazing battle against one of the games major enemies.

Battle Theme
This is the games standard Battle Theme. Most of the battle themes from Final Fantasy I through IX have a similar opening and a slightly similar sound. Each of those songs are excellent themes, and with this track, the series takes a completely different approach. It's yet another design choice that shifts the series in another direction.

Zanarkand is easily one the games most memorable and emotional themes. The track itself is very important to the story, playing during many moments in the game, including the title screen. It has since been a main staple to those who discuss music of the Final Fantasy series.

Written by - Michael Villalon for ‘The VG Island’.


Video Game Music of the Week - 310

Star Fox 2 (SNES)


Venom, Macbeth Inside, Eladard Inside, Meteor, Fortuna

Kozue Ishikawa
Yumiko Kanki

Star Fox 2 is a unique game in the fact that it was cancelled before release, even though it was essentially completed. However, the game did release officially when it was included in the recently released SNES Classic Mini.

This theme is a stage background track for the planet titled Venom. It immediately showcases a similar sound style to the first game in the series, with a very action-oriented feel.

Macbeth Inside
Many of the stage themes offer two mild variations on the stages specific track. This is the theme to the stage Macbeth, specifically the inside version of the track. It has a fast melody with some super heavy instrumentation during certain moments.

Eladard Inside
This theme is another inside version of a track, specifically to the stage Eladard. It's a very fast track with moments that slow down the melody before surprising the listener with a different quick section of music. It's definitely one of the games more intense themes.

This track is a very fun and unique theme that differs from other songs in the game. It actually takes a similar approach to the track Fortuna from the original game. Note though, there is a stage theme for the planet Fortuna in this game, which is very different.

This song begins with a very slow, open-air feeling introduction. It's quite an empowering theme that delivers a sense of confidence and grandeur.

Written by - Michael Villalon for ‘The VG Island’.


Video Game Music of the Week - 309

Star Fox (SNES)


Main Theme, Training Mode, Corneria, Meteor, Fortuna

Hajime Hirasawa

Star Fox is the first game in the Star Fox series, releasing on the Super Nintendo in 1993. It was titled Starwing in Europe and Australia, and the series has since been considered one of Nintendo's major franchises.

Main Theme
The game itself, along with the following games in the series often feature a recurring theme or melody that has its roots based in this track specifically. The melody found in this song is also placed amongst certain different tracks in the game such as the
Stage Select and Control Screen theme.

Training Theme
The Training Theme features some intense elements mixed in with some more milder themes. This is a great combination for a theme that introduces you to the game in a safe environment.

This is the games first stage theme and is one hell of an introduction track. It is a very rock-driven theme with an electric guitar-like instrument.

The electric guitar makes an appearance again in this theme, but it's the sense of uneasiness in the theme that gives it its true characteristic.

This track is a super fun theme with a very casino-like vibe, yet there is still a sense of mystery littered within it's theming.

Written by - Michael Villalon for ‘The VG Island’.


Video Game Music of the Week - 308

TaleSpin (NES)


Title Screen, Clouds, Boss Battle, Cave

Minae Fujii

TaleSpin is another Disney game developed by Capcom that was based on a popular television cartoon series from the early 90's.

The first track is a super fun, super upbeat theme that delivers a very cartoony sound that also feels very similar to many Capcom games of the same era.

This is one of the games stage themes, and also one of its more up-tempo and quirky tracks. It has a very staccato-centric melody that helps deliver a rapid pace to the theme.

This is a boss theme track in TaleSpin and definitely increases the tempo dramatically. There is barely any moment to breathe in the song, which really gives it a very tense feeling throughout.

Another stage theme and also, another quirky track. It features some quick-note pulses and some dramatic slide notes played in succession.

Written by - Michael Villalon for ‘The VG Island’.


Video Game Music of the Week - 307

DuckTales 2 (NES)


Niagara, Glomgold's Ship, Final Battle

Minae Fujii
Akihiro Akamatsu

DuckTales 2 released on the NES in 1993 and was ported to the Game Boy later in the same year.

This track is a background theme to the area, Niagara. It features one of the most mellow themes in the games soundtrack and it's a very fun and casual piece that greatly fits with the joyous themes and style of the game.

Glomgold's Ship
This track is quite funky from the immediate get-go. It's a very infectious tune and has some great diversity as it moves from each small section in the theme, before returning to the opening melody.

Final Battle
This is definitely one of the games notorious action themes, and probably its most wild and rapid track. The song itself is a boss theme, featuring a more tense melody in comparison to the games other themes.

Written by - Michael Villalon for ‘The VG Island’.


Video Game Music of the Week - 306

Lunar: Eternal Blue (Sega CD)


Main Theme, Thoughts Of Sorrow, The Final Match Approaches, Field Towards Tomorrow, The Last Battle

Noriyuki Iwadare

Lunar: Eternal Blue is the sequel to the original Lunar title, Lunar: The Silver Star. The game is set 1000 years after the original and was composed by Noriyuki Iwadare, who also composed the score to the original Lunar title.

Main Theme
As the name suggests, this is the games Main Theme. It sets up, musically, the expectation of adventure.

Thoughts Of Sorrow
This is one of the games slow and emotionally provoking themes.

The Final Match Approaches
This theme sets a certain level of tension that acts as a precursor to the eventual end of the story.

Field Towards Tomorrow
This is a background theme of sorts that has an almost calming feel, while sustaining the general idea of travelling onward to a goal.

The Last Battle
This track is an epic theme that delivers a vast musical journey in line with the on-screen action. It begins in quite a slow and reserved fashion, before diving into a sprawling, remarkable piece of music.

Written by - Michael Villalon for ‘The VG Island’.


Video Game Music of the Week - 305

Lunar: The Silver Star (Sega CD)


Fighting Through The Darkness, Overworld, Sadness, Battle

Noriyuki Iwadare
Hiroshi Fujioka
Isao Mizoguchi

Lunar: The Silver Star is the first game in the long-running RPG series Lunar. It first released on the Sega CD in 1992 and then released in North America in 1993.

Fighting Through The Darkness
Fighting Through The Darkness is an opening introduction track that features vocals and accompanies an opening montage video

This track is a mellow overworld theme that features an enchanting string instrument and simplistic percussions

Sadness is a story related track that delivers an emotional piano melody

This song is the games regular battle theme. It has a noticeable slap bass and also succeeds at delivering a great empowering theme.

Written by - Michael Villalon for ‘The VG Island’.


Video Game Music of the Week - 304

Metroid II: Return Of Samus (Game Boy)


Enter SR388, Ruins, Ending

Ryoji Yoshitomi

Metroid II: Return Of Samus is a Game Boy sequel to the NES game Metroid. The game has been remade for the Nintendo 3DS, with a release date of September 2017.

Enter SR388
This track is one of the games main background themes. The difference in the tracks overall sound and delivered atmosphere is immediately noticeable in contrast to the first game. While the soundtrack does feature some more atmospheric and darker tunes, this one is of the other kind.

This theme takes the more mysterious aspects of the series and delivers a theme that is both curious and fitting for the small handheld.

The Ending theme is the games biggest and boldest track. It has the usual ideas of success and sense of completion that is common in ending themes.

Written by - Michael Villalon for ‘The VG Island’.


Video Game Music of the Week - 303

Metroid (NES)


Title, Brinstar, Kraid's Lair, Victorious

Hirokazu Tanaka

Metroid released on the NES in Japan in 1986. It later came to North America in 87' and Europe and Australia in 88'. The game delivered an atmospheric setting with clear inspirations from the 1979 film Alien.

The dark, horror elements found in the game are immediately presented in the opening moments of the song. However, the track does shift gears after the introduction, showing a strange sense of light through the darker elements of the game.

Over the years, this specific theme has been present in multiple Metroid games and spin-offs. It is one of the series' most well-known themes, for obvious reasons. It's is one of the games few upbeat themes, in a soundtrack of predominantly atmospheric tunes.

Kraid's Lair
This theme is very peculiar and mysterious in nature, giving the player a sense of loneliness and unknown forthcomings. It feels as though it doubles in tempo at a certain point in the track, giving an almost stressed feel to the player.

Victorious is a final theme track in the game that gives players a sense of satisfaction and accomplishment. It features many of the same musical tropes that can be found in other NES finale theme.

Written by - Michael Villalon for ‘The VG Island’.


Video Game Music of the Week - 302

Arrow Flash (Genesis/Mega-Drive)


Opening Theme, Stage 2-1/5-2, Stage 5-1, Ending

Hanauri Musume

Arrow Flash is a scrolling shooter that released on the Sega Mega-Drive & Genesis in 1990 and 1991.

Opening Theme
Like so many great soundtracks of the era, Arrow Flash features a very melody focused set of music that delivers a memorable score. The short, opening theme sets this idea in notion from the get go, with a great melody.

Stage 2-1, 5-2
While Arrow Flash features a more rock centric selection of themes, this specific song also delivers some funk elements that help create diversity in the action-oriented soundtrack

Stage 5-1
This track has a great, slow build up, with a steady introduction that shifts its sound as it progresses from each section. Its melody, yet again, is a focal point of the theme.

This song has a slightly different sound to the rest of the game's music, with a very catchy chorus-like section, a neat bass line and a very jazzy solo that comes in at around the 2 minute mark.

Written by - Michael Villalon for ‘The VG Island’.


Video Game Music of the Week - 301

Gunstar Heroes (Genesis/Mega-Drive)


Stage 1, Stage 5, Boss 5, Ending

Norio Hanzawa

Gunstar Heroes, a run-and-gun shooter for the Sega Mega-Drive/Genesis, released in 1993 and later was ported to the Game Gear. The game has since been re-released in numerous forms, with a 3D version that released on the Nintendo 3DS.

Stage 1
Gunstar Heroes has a very well-crafted soundtrack that features various melodies and intense themes. The opening stage is a prime example, showcasing the games unrelenting search for musical greatness.

Stage 5
The fifth stage theme has a pulsating bass that becomes the themes motivating drive. However, the tracks melody balances perfectly with this, playing off it at times in clever ways.

Boss 5
Each Boss theme in Gunstar Heroes is different, and this specific version is a definite stand out. It has a wild drum beat that is littered with drum-fils and rapid snare hits.

The Ending theme has a more reserved and simpler sound than many of the other themes in the game. There is a main section of music that plays throughout the whole theme, but it' s the realistic drum percussions that give life to the theme.

Written by - Michael Villalon for ‘The VG Island’.


Video Game Music of the Week - 300

Psychonauts (PC, Xbox, PlayStation 2)


Title & End Credits, The Catwalk Phantom, Whispering Rock

Peter McConnell

Psychonauts is a Platform game developed by Double Fine Productions and well-known game designer, Tim Schafer. The game released in 2005, with a sequel currently in development.

Title & End Credits
This theme plays during the title and end credits. The song has very cartoonish elements to it with its wild orchestration.

The Catwalk Phantom
This cunning theme has obvious elements of deviousness and trickery. It jumps from low-key moments to grand, quick-hitting sections.

Whispering Rock
This western-style theme has a very gentle and harmless melody. It has some assorted guitar moments that remain unique as the song progresses.

Written by - Michael Villalon for ‘The VG Island’.


Video Game Music of the Week - 299

Beyond Good & Evil (Various)


Home Sweet Home, Hyllian Suite, Violent Jade Suite, Funky Bar

Christophe Héral

Beyond Good & Evil is an action-adventure game that released over multiple home consoles and PC's in 2003. The game received quite the cult following and a sequel was finally announced at this years E3 expo.

Home Sweet Home
This song features a very enticing opening with its strange background sound and core piano line of music. The theme suggests an adventurous setting with some elements of mystery and grandiose layered within.

Hyllian Suite
Hyllian Suite features a very tribal and natural sound. The flute-like melody brings a sense of wonder to the theme, with the songs string instruments giving it a more ambitious feel at the same time. The xylophone segment is also one of the themes more memorable moments.

Violent Jade Suite
This theme is immediately noticeable as a very action-oriented and tense piece of music. The main section of the theme is extremely fast, delivering an almost agitated sound.

Funky Bar
This track has a great jazz feel with it's cleverly delivered trumpet solo. The beat box-backing only helps to deliver one of the games truly unforgettable themes, proving the unique qualities that the game possesses.

Written by - Michael Villalon for ‘The VG Island’.


Video Game Music of the Week - 298

ARMS (Switch)


GrandPrix, Scrapyard, Snake Park, Get New ARMS Theme

Atsuko Asahi
Yasuaki Iwata

Nintendo's latest brand new IP, ARMS, released on the Nintendo Switch in June of this year. The title took advantage of the unique capabilities of the consoles motion controllers, the Joy-Cons, and delivered a competitive fighting game for the new system.

This track is the games official Main Theme that plays during the title menu. It's an infectious tune that conveys a fun, colourful atmosphere to what is yet another unique world hand-crafted by Nintendo.

This is one of the games stage themes, that is paired with the character Mechanica. It's funky guitar chords play in tandem with an almost sporadic selection of instruments and varying sounds.

Snake Park
This theme is another stage track, this time for the character Kid Cobra. It's one of the faster tunes found in the game and features a mild play on the Main Theme of ARMS. In fact, most of the games stage themes feature recurring elements from the games title track.

Get New ARMS Theme
This song is a bonus theme of sorts that plays when the character is partaking in a Mini-game that allows players to obtain more "ARMS" for their characters. Its yet another ultra-funky track with a great bass riff.

Written by - Michael Villalon for ‘The VG Island’.


Video Game Music of the Week - 297

Splatoon (Wii U)


Main Theme, VS Mode 1, Booyah Base, Credits

Toru Minegishi
Shiho Fujii

Splatoon released on the Nintendo Wii U in 2015 and was a fresh new take on an immensely popular video game genre. However, as is often the case with Nintendo, the game featured a remarkably unique style, along with some interesting gameplay ideas.

Main Theme
Everything about Splatoon shows that Nintendo made a very different approach to a brand new IP. The games genre and style has a very unique characteristic, with the games music being one of the main stylistic stand-outs. The games Main Theme shows a very garage/punk-rock style, with a wacky vocaliser incorporated.

Vs Mode 1
The games soundtrack takes musical cues from Rock, Punk, Surf-Rock and Ska just to name a few. Some of these styles and sounds can be found in this track.

Booyah Base
This track features a combination of Funk, Hip Hop and Electronic music with some inaudible vocals. It's a fun tune that plays as a background theme while shopping for various items in the game.

This final track is a very smooth theme that plays during the games credits. Like many of the games other songs, it features some heavily altered vocals to fit with the games unique style.

Written by - Michael Villalon for ‘The VG Island’.


Video Game Music of the Week - 296

Brain Lord (SNES)


Dragon Legend, Town Of Arcs, Road To The Tower, Natural Cavern, Road To Toronto

Masanao Akahori

Brain Lord is an Enix published RPG that released on the SNES for North America and Japan only, never making its way to Europe or Australia. The game was developed by Produce!, a Japanese game company that also developed The 7th Saga.

Dragon Legend
This song features some rather emotional musical moments which are especially noticeable because the theme is played during the opening cutscene of the game. It's a relatively short song that introduces the player to a world that is set to feature some serious story telling.

Town Of Arcs
An ultra heavy bass carries this track, along with its super funky melody and other side instrumentation. This track is definitely one of the games most groovy themes.

Road To The Tower
This piece carries with it some more serious tones and ideas of a grand scale story with a deep sense of importance. Its melody is the driving force of the theme.

Natural Cavern
This song is yet another funky piece of music found within the game. The track is yet another example of how musically interesting the games themes are, with it's numerous unique melodies for the different sections and moments in the game.

Road To Toronto
This theme is a travelling backing track that continues the games very noticeable emphasis on diverse melodies and catchy riffs. Its one of the games more rock-centric themes.

Written by - Michael Villalon for ‘The VG Island’.


Video Game Music of the Week - 295

The 7th Saga (SNES)


7th Saga, Overworld 1, Overworld Battle, Port City, Overworld 3

Norihiko Yamanuki

The 7th Saga is a Japanese role-playing game that released in 1993 for the Super Nintendo in Japan and North America.

The 7th Saga
This short track is the initial title screen song to the game. It features quite a soothing theme for an opening to a large adventure style game, that perhaps has more meaning to the player once they finish their initial journey through the game.

Overworld 1
This is one of the many Overworld, or background music themes, that are found in the game. The games soundtrack as a whole does a very good job at creating a unique sense of adventure in a fantasy style world, while maintaining a very individual style to its themes.

Overworld Battle
This tremendous action piece is the games standard battle theme. As opposed to the previous two songs, this one most certainly delivers a more intense and exciting theme with its brilliantly diverse melody and various other percussions and sounds.

Port City
This song accompanies the Port Town area of Bonro. Its another more calm song in the soundtrack, which is to be expected due to it's partnered setting.

Overworld 3
This song is another of the games Overworld themes. Just like many of the other songs found in the game, it has many soothing qualities with a mild focus on a breezy melody.

Written by - Michael Villalon for ‘The VG Island’.


Video Game Music of the Week - 294

Metroid Prime 2: Echoes (GameCube)


Title Theme, Torvus Bog, Submerged Ruins, Sanctuary Fortress, Vs Emperor Ing B

Kenji Yamamoto

Metroid Prime 2: Echoes released in 2004 and is the follow-up to the 2002 game Metroid Prime. The series continued to be scored by composer Kenji Yamamoto, who also worked on the original Metroid Prime.

Title Theme
This track is the initial Title Theme song to
Metroid Prime 2. It has a very noticeable, space-like melody that marks the tracks high point. Yet the theme still features various cinematic elements such as a great initial build up, awe-inspiring choir chanting, and memorable musical peaks.

Torvus Bog
This theme continues to show the otherworldly elements present throughout much of the games visuals and sounds. It features some ambient elements, with less of an emphasis on a core melody.

Submerged Ruins
This track is based on the Brinster Underground Depths theme from Super Metroid. It's mysterious and remarkably eery, being one of the most atmospheric themes in the game.

Sanctuary Fortress
The games notable electronic sounds are more-so expressed in this theme. The pulsing rhythm-track plays throughout the entirety of the song, with a softer melody playing over the top during certain moments.

Vs Emperor Ing B
This song is a final battle theme track that is certainly one of the games more intense and memorable pieces. It plays hard and heavy during certain sections, while maintaining some of the types of sounds that are found throughout other sections in the game.

Written by - Michael Villalon for ‘The VG Island’.


Video Game Music of the Week - 293

Metroid Prime (GameCube)


Tallon Overworld, Chozu Ruins, Phendrana Drifts, Data Selection/Credits

Kenji Yamamoto
Kouichi Kyuma

Metroid Prime released in 2002 for the Nintendo GameCube and was a distinct departure from the visual style of the previous games. It cleverly took the core gameplay of the original 2D titles, and brought it into a 3D world, seamlessly.

Tallon Overworld
Tallon Overworld is a great comparison theme that shows the series' evolution from the original game. It takes the
Brinstar Theme from the first Metroid, and creates a very atmoshpheric, yet familiar tune.

Chozo Ruins
Chozo Ruins is the first major area in the game and its theme track has a thin layer of mystery surrounding its sound. Interestingly, the Drum Beat in the song does not play in game, until Samus has defeated the Plated Beetle and regained her Morph Ball.

Phendrana Drifts
The Phendrana Drifts is an ice-themed area in the game, and as such, its theme plays on this environmental setting. It's a very diverse, evolutionary song that features numerous stand out moments.

Data Selection/Credits
This track plays during both the initial Save Selection screen and final Credits segment. It's one of the games most notable themes for those two reasons, and really captivated players from before they even begun their adventure.

Written by - Michael Villalon for ‘The VG Island’.


Video Game Music of the Week - 292

Gargoyle's Quest II: The Demon Darkness (NES)


Assaulted Etruria, Desert Sittem, Breager's Castle, Living Legend

Yuki Iwai

Gargoyle's Quest II: The Demon Darkness is in fact a prequel to the Game Boy title, Gargoyle's Quest. The NES game released in 1992, with a Game Boy version of the game releasing in Japan only.

Assaulted Etruria
The games soundtrack is immediately more melody-focused than its predecessor. The previous games soundtrack excels at delivering a very dark and despair-filled atmosphere, while the games NES prequel delivers a more varied selection of tracks.
Assaulted Etruria is a fast, action track that still contains some of the atmospheric elements found in the original Gargoyle's Quest.

Desert Sittem
Desert Sittem is one of the games notable locations. The track features a really cool melody with an almost hazy element to its background sound that helps in creating the desert theming.

Breager's Castle
Gargoyle's Quest features a track titled Breager's Castle, but this version of the song found in Gargoyle's Quest II is an entirely different song with an entirely different sound. This track is yet another fast theme, with its constant melody play and creative bass riff.

Living Legend
Living Legend is the games final ending theme. The upbeat track is very different to the other songs found in the game, which is an almost consistent characteristic of NES ending themes.

Written by - Michael Villalon for ‘The VG Island’.


Video Game Music of the Week - 291

Gargoyle's Quest (Game Boy)


Intro, King Palace, Hell Field, Breager's Castle

Harumi Fujita
Yoko Shimomura

Gargoyle's Quest released on the Game Boy in 1990. The game is an action-platformer that was followed by an NES prequel. Yoko Shimomura did some minor work on the games soundtrack, who is now the lead composer of the Kingdom Hearts series and was also recently the lead composer on Final Fantasy XV.

The introductory song to
Gargoyle's Quest shows the games dark theming quite well with its limited 8-bit sound.

King Palace
This track is a very melody focused theme. In fact, the melody itself is quite varied, changing from section to section slightly.

Hell Field
This slow and almost disheartening song is the games overworld theme. It's an odd choice in some respects, but is an important element in the games unique delivery and lasting appeal.

Breager's Castle
This stage theme begins immediately before a quick change into the songs main melody. There is a classical style element to it that solidifies the games particular setting.

Written by - Michael Villalon for ‘The VG Island’.


Video Game Music of the Week - 290

Metal Slug 4 (Arcade)


Let's Run Through!, Secret Place, The Scene Of A Hard Battle, Furiously

Toshikazu Tanaka

Metal Slug 4 features much of the same general gameplay as its predecessors, but with the inclusion of new vehicles, weapons and a bonus combo system. The game released in 2002, two years after the previous entry.

Let's Run Through!
This is the first stage theme in Metal Slug 4. The 'Rock' style remains a very major part of the series' music, with the games soundtrack maintaining this sound. The track also features some minor electronic sounds.

Secret Place
This is the final stage theme track. The song itself is a very intense theme, that feels like it's constantly building up to something important.

The Scene Of A Hard Battle
This is the games standard Boss Theme. It's another rock theme, with a funky bass line and a very notable guitar riff. It also features a violin melody near the middle of the track and some creative percussions.

This is another of the games Boss Themes. This version is slightly more intense and darker. The track features a both a chilling and funky piano melody that helps to define the songs character.

Written by - Michael Villalon for ‘The VG Island’.