Video Game Music of the Week - 328


Professor Layton and the Last Specter (Nintendo DS)

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Tracks:
Last Specter, Luke's Door, Final Boss

Composer(s):
Tomohito Nishiura


Professor Layton and the Last Specter is the fourth game in the Layton series, however it is set earlier in the timeline of Layton games, being the first canonical game.



Last Specter
The title track to
Professor Layton and the Last Specter features a touch more funk than previous songs in the series, but it's almost immediately noticeable that the track fits into the Layton series style that the games have since become known for.




Luke's Door
This track is a fun theme that features many of the European sounds that are found littered throughout the series. There is a swing feel to the percussions and its theme.




Final Boss
This Final Boss theme plays during the end of the game, but being a Layton game, it works very different to how you may expect a boss battle to work. It plays during the last round of puzzles that all feature a sense of tension, which the song helps amplify.






Written by - Michael Villalon for ‘The VG Island’.

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Video Game Music of the Week - 327


Professor Layton and the Unwound Future (Nintendo DS)

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Tracks:
Searching For Clues, Memories, The Towering Padoda,

Composer(s):
Tomohito Nishiura


Professor Layton and the Unwound Future, also known as Professor Layton and the Lost Future is the third entry in the Layton series. While it is the last game is the first trilogy, it is actually the sixth game chronologically speaking.



Searching For Clues
This theme track plays while journeying throughout the town as you solve puzzles and inquire about the games larger mystery. It really sums up the games overall sound, and still feels very much like a Layton theme.




Memories
This is a very peaceful theme that solidifies some of the games story moments. The games composer, Tomohito Nishiura, is capable of jumping from very upbeat themes to these more poignant tracks quite seamlessly.




Towering Pagoda
The Towering Pagoda is a large building in the game that Layton and his companions travel through, solving multiple puzzles along the way. It's a slightly menacing building and as such, its theme features a mix of this menacing idea, with the very European sounds of the Layton series.






Written by - Michael Villalon for ‘The VG Island’.

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Video Game Music of the Week - 326


Stardew Valley (Various)

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Tracks:
Stardew Valley Overture, Spring (The Valley Comes Alive), Fall (Raven's Descent), Winter (Nocturne Of Ice)

Composer(s):
Eric Barone


Stardew Valley is a multiplatform Farming Simulation game that was developed solely by one individual Eric Barone, known also as ConcernedApe. The game was immediately loved by fans and reviewers, and was applauded for breathing new life into a genre that as has recently felt stale.



Stardew Valley Overture
This theme is the title screen track and really combines the feeling of a dawning new day and a players imminent session of play. These two ideas combine to really showcase why Stardew Valley is such a vigorously fun game.




Spring (The Valley Comes Alive)
This is one of the themes that plays during Spring time, which is the first season experienced in the game. During this time, players go from being curious during their initial hours with the game, to deeply invested in their newly established farm. It is a very fun theme that builds with its early castanets, and diverse instrumentation.




Fall (Raven's Descent)
The theme tracks that play during Fall take a sharp turn from what is expected from the music of Spring and Summer. The themes are more reserved and feature light, almost mysterious elements that help define the Fall theming.




Winter (Nocturne Of Ice)
As expected, Winter (Nocturne Of Ice) features a plethora of water, cold and ice-like sounds to create its very immersive feeling. You can almost feel the light snow flakes and brushes of cold air when you hear the delicate theme. The tracks melody that appears in the second half is almost magical in its sound.





Written by - Michael Villalon for ‘The VG Island’.

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Video Game Music of the Week - 325


Harvest Moon (SNES)

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Tracks:
Town, Spring, Summer, Ending

Composer(s):
Tsuyoshi Tanaka


Harvest Moon is a farming-simulation game that released on the Super Nintendo in 1996 in Japan, 1997 in North America & 1998 in Europe and other PAL regions. The game is the first entry in the Harvest Moon series, which is now known as the Story Of Seasons series.



Town
The Town theme is an extremely cheery track that gives you a great feeling of comradery with the other townsfolk. It bops along quite blissfully, letting you know that the game is going to be, above all, a very pleasant experience.




Spring
The game features seasons to match the farming ideas presented in the game, and thus, different music plays depending on the season. Along with the seasonal visuals, there is a musical change as well, to further solidify the current season. This theme is the first seasonal theme you hear, and as such it is probably the most slow and easier-going theme to introduce players to the world and to create a nostalgic feel when the initial season returns the following year.




Summer
The Summer theme is a little more bouncy than Spring, creating a great momentum to the gameplay as it brings you into the next season. This idea carries forward, as Fall actually ramps it up even further, before the Winter theme brings everything back down.




Ending
There are multiple different endings in Harvest Moon, and as long as you do the bare minimum, you will hear the games standard ending theme. It's yet another pleasant theme, with a relatively slow melody and pronounced drum beat.





Written by - Michael Villalon for ‘The VG Island’.

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Video Game Music of the Week - 324


Pokémon Ruby & Sapphire Version - Part 2 (GBA)

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Tracks:
Mt. Chimney, Sootopolis City, Battle! (Regi), Heavy Rain

Composer(s):
Go Ichinose
Morikazu Aoki
Junichi Masuda


Pokémon Ruby & Sapphire has since been remade for the Nintendo 3DS, featuring enhanced visuals and all previous Pokémon up until this point.



Mt. Chimney
The Mt. Chimney theme is a an ultra-intense track that never lets up on the constant building of its melody. It has a multitude of instruments and percussions that intertwine with each other to create a very dense theme.




Sootopolis City
This theme is slightly different to many of the other city or town themes in the game and it plays towards the end of the journey. There are many instruments that play different melodies from moment to moment, creating a very diverse track.




Battle! (Regi)
This is one of the numerous battle themes in the game, and is generally heard during the post-game content. It plays while fighting any of the 'Regi' Pokémon, with which this game first introduced.




Heavy Rain
This is an action piece of sorts that plays partners with the legendary Pokémon, Kyogre, that is found in Pokémon Sapphire specifically. The game also features a similar theme that pairs with the legendary Pokémon from Ruby.





Written by - Michael Villalon for ‘The VG Island’.

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Video Game Music of the Week - 323


Pokémon Ruby & Sapphire Version - Part 1 (GBA)

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Tracks:
Littleroot Town, Rustboro City, Route 104

Composer(s):
Go Ichinose
Morikazu Aoki
Junichi Masuda


Pokémon Ruby & Sapphire is the third instalment in the major line of Pokémon games and released on the Game Boy Advance in 2003. It was the first Pokémon game to come to the Game Boy Advance and featured many new gameplay elements including Double Battles, Pokémon Natures and Abilities.



Littleroot Town
This first location in any Pokémon adventure always features a very light, warm-hearted theme track to give that homely-feel. It always reminds players of their initial moments, especially after returning to the location after journeying through most of the game.




Rustboro City
Rustboro City has a very charming theme that begins to show players a larger world past their hometown. The town features the games first Gym.




Route 104
Route 104 is one of the games early travel areas that connect the towns and special locations of the Hoenn region. It has a slight marching feel, giving that early momentum to the player.






Written by - Michael Villalon for ‘The VG Island’.

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Video Game Music of the Week - 322


NBA Jam (Arcade, Various)

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Tracks:
1st Quarter, 2nd Quarter, Team Select

Composer(s):
Jon Hey


NBA Jam released on Arcade systems in 1993, and later came to numerous home and handheld consoles. The game was a massive commercial success and remains one of the highest grossing Arcade games of all time.



1st Quarter
Most of the music in the original
NBA Jam centres around a similar theme. The track for the first quarter and the third quarter of a match are basically the same exact theme.




2nd Quarter
While the second and fourth quarters feature a very similar track, they actually have some noticeable differences. The second quarter features a more pulse-oriented melody with its more pronounced bass line.




Team Select
The Team Select track plays during the menu select portion of the game. It works more as a background theme that aims to bring a sense of excitement to those who are about to enter a match of NBA Jam. It's a classic theme that filled arcades everywhere during the 90's.






Written by - Michael Villalon for ‘The VG Island’.

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Video Game Music of the Week - 321


Daytona USA (Arcade)

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Tracks:
The King Of Speed, Let's Go Away, Pounding Pavement

Composer(s):
Takenobu Mitsuyoshi
David Leytze


Daytona USA released for Arcade systems officially in 1994 and has since been considered one of the most successful Arcade games ever.



The King Of Speed
Daytona USA is filled with insane amounts of early arcade-nostalgia, especially in its music. This song is the games first racetrack theme and is very well known for that fact. There are some initial lyrics that bring the song into its techno style.




Let's Go Away
This theme track also features some minor lyrics throughout, but its the songs pulsating rhythm that makes it one of the games most representative themes.




Pounding Pavement
This track uses vocals in a unique way, making it feel more like an instrument to the theme. It is in fact the same words and melody used in previous song, but sampled in a very unforgettable way.






Written by - Michael Villalon for ‘The VG Island’.

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Video Game Music of the Week - 320


Kirby's Dream Course (SNES)

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Tracks:
Castles Of Cake, Jigsaw Plains, Cloudy Mountain Peaks, Ride To The Sky

Composer(s):
Hirokazu Ando


Kirby's Dream Course is a golf game set in the Kirby world that released on the SNES in 1994 and 1995. Although the game is 2D, it is the first Kirby game with 3D gameplay and physics, setting itself apart for more reasons than one.



Castles Of Cake
Kirby's Dream Course features a soundtrack that is all too pleasant and colourful. There are many of the familiar Kirby sounds found throughout the soundtrack and this almost minimalistic track has just enough Kirby charm to lure you into the games wonderful world.




Jigsaw Plains
This track is extremely upbeat and takes some minor inspiration from the track Float Islands from Kirby's Dreamland for the Game Boy. It's staccato like bass-percussion is the songs immediately noticeable feature.




Cloudy Mountain Peaks
The tracks bass, toy piano-like instrument and various other instruments melt together to make a very interesting track that always feels enjoyable to listen to from moment to moment.




Ride To The Sky
This theme begins with some very enchanting tapping. It sets itself apart very well with this, and creates a very floaty and angelic feel.





Written by - Michael Villalon for ‘The VG Island’.

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Video Game Music of the Week - 319


Tetris Attack (SNES)

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Tracks:
Flower World, Moon World, Tropical Dream, The Place Where Evil Sleeps

Composer(s):
Masaya Kuzume


Tetris Attack is a SNES puzzle game that released in 1995. The game is based on the Japanese title Panel de Pon, which is essentially the same game, however this version features art from Super Mario World 2: Yoshi's Island. The game also released on the Game Boy, however this is the SNES version specifically.



Flower World
This track is a very quirky and lively theme that features some very rapid bass and light wind instrument melodies at various times, these two play off each other to become the tracks main focus.




Moon World
This track is a lightly spooky theme that has quite a different sound to many of the other themes in the game. It features a repeating harp-like instrument that keeps the mildly eerie atmosphere alive.




Tropical Dream
This theme captures a very soothing feel with its tropical ideas. The echoey xylophone-like instrument and wavy saxophone keeps a very dream-like feel throughout the song.




The Place Where Evil Sleeps
This theme is a very dark track that teeters on the edge of mayhem, but never quite crosses it. Its this constant uneasiness that makes the tune such an interesting addition to the soundtrack.





Written by - Michael Villalon for ‘The VG Island’.

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Video Game Music of the Week - 318


Parasite Eve II (PS2)

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Tracks:
Forbidden Power, MIST, Return To The Base, Water Tower, Gentle Rays

Composer(s):
Naoshi Mizuta


Parasite Eve II is the sequel to the original Parasite Eve which released just one year prior to this game. The composer Naoshi Mizuta also worked on games in the Final Fantasy and Street Fighter series.



Forbidden Power
This song would be classified as the games main theme, as well as the main characters theme. It's an upbeat rock track with some techno elements. The track ends on a darker note, leading into the games core idea.




MIST

One of the first songs in
Parasite Eve II is a reimagining of the song Out Of Phase from the original Parasite Eve. This track is a much slower version that retains the uneasy feel and potent core melody from the original.




Return To The Base
The soundtrack to Parasite Eve II features various styles of songs. There are dark, ominous themes as well as more soothing and safer themes. This theme shows the lighter side to the games music, which really gives the game a diverse sound that helps to make those more intense moments feel more intense.




Water Tower
The acoustic style of this track helps to create an apocalyptic style atmosphere with its stripped down sound.




Gentle Rays
This song plays at the end of the game and has a great piano melody that gives a feeling of closure. The track features both an echoey percussion and clean guitar backing.






Written by - Michael Villalon for ‘The VG Island’.

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Video Game Music of the Week - 317


Resident Evil 2 (PlayStation)

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Tracks:
The Beginning Of Story, Secure Place, Sherry's Theme, Credit Line Of Whole Staff

Composer(s):
Masami Ueda
Shusaku Uchiyama
Syun Nishigaki


Resident Evil 2 is the sequel to the PlayStation horror game Resident Evil. The sequel released in 1998, two years after its predecessor and takes place roughly two months after the original game.



The Beginning Of Story
While the opening track is more so filled with ambient sounds and some frequent moments of silence, the track does exceptionally well at giving you a strange sense of creepiness, simply from the sounds and musical cues in the song alone.




Secure Place
This theme that plays during save zones in the game, delivers a sense of safety, all while still making sure the player is aware that danger lurks just outside of these safe zone.




Sherry's Theme
There is a strange sense of warmth found in Sherry's Theme. It still has a slight linger of mystery and danger, but everything seems to be a little more peaceful and at ease when her theme plays.




Credit Line Of Whole Staff
The staff roll theme at the end of Resident Evil 2 is actually a very rock/funk theme. The song has a killer guitar melody throughout, and the songs riveting bass line is a major point of mention.





Written by - Michael Villalon for ‘The VG Island’.

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Video Game Music of the Week - 316

Terranigma (SNES)

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Tracks:
Origins, Light and Darkness, Elle, Dark Side Field, Nomads In A Desert

Composer(s):
Miyoko Takaoka
Masanori Hikichi


Terranigma is a JRPG that released on the Super Nintendo in 1995 and 1996 in Europe and Australia. The game unfortunately never officially released in North America.



Origins
This track is the first song found in Terranigma and plays during the opening movie. For the first half of the track, there is a lone instrument that plays a captivating melody. The song ends with a slightly sinister build up.




Light and Darkness
This song is a cinematic theme of sorts that progresses like a story. It plays directly after the previous tune, when the 'Start Screen' appears.




Elle
This track is a theme song to the games character Elle. Elle is an important character to the story and is also a love interest to the games main protagonist Ark.




Dark Side Field
Terranigma plays on the idea of a Dark side of the world and a Light side of the world. This theme pairs with the Dark Side and while it starts with a quite uneasy despair, the song kicks into a more empowering theme as it progresses.




Nomads In A Desert
This theme has a very different feel to many of the games other tracks with its almost old-style western feel. Its a great piece that delivers a specific mood and feeling, being one of the games memorable action tracks.





Written by - Michael Villalon for ‘The VG Island’.

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Video Game Music of the Week - 315


ActRaiser (SNES)

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Tracks:
Filmoa, Pyramid ~ Marana, North Wall

Composer(s):
Yuzo Koshiro


ActRaiser released in 1990 in Japan, 1991 in North America and 1993 in Europe and Australia. The game is a Platform & City-Building Simulation game with some very unique elements. The soundtrack was awarded Best Music of 1993 in Electronic Gaming Monthly.



Filmoa
This theme immediately begins with an organ and percussion focus. This idea carries throughout the entire song with a very marching sensibility.




Pyramid ~ Marana
This track delivers a certain uneasy tension. The heavy horn and hypnotic flute bring the song into its more reserved second section where a strong feeling of unrest is apparent.




North Wall
North Wall is one of the games more quieter and reflective tunes that delivers a more holy theme of sorts. The game plays heavily on the ideas of God and Satan, and this is a theme that helps to create that idea.






Written by - Michael Villalon for ‘The VG Island’.

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Video Game Music of the Week - 314


Mario Golf: Toadstool Tour (GameCube)

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Tracks:
Coin Attack, Speed Golf, Cheep Cheep Falls 2

Composer(s):
Motoi Sakuraba


Mario Golf: Toadstool Tour released on the Nintendo GameCube in 2003 and was the second home console game to release in the series, following the Nintendo 64 game, Mario Golf.



Coin Attack
This relatively fast track has a very funky melody that plays unique percussions that seem to always find their way into core Mario games and Mario spin-offs.




Speed Golf
A classic rock style of sorts, Speed Golf has a fast bass and brass melody. Its a very relentless theme that doesn't slow down for one moment.




Cheep Cheep Falls 2
This track is an area song of sorts and has a rather unique theme that shifts its melody at times, making you think the track is headed one way, before it ultimately goes another.






Written by - Michael Villalon for ‘The VG Island’.

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Video Game Music of the Week - 313


Mario Golf: Advance Tour (Game Boy Advance)

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Tracks:
Entrance, Out & About, Palms Club Tournament, Dunes Club Course

Composer(s):
Motoi Sakuraba


Mario Golf: Advance Tour is the fourth game in the Mario Golf series and released in 2004 for the Game Boy Advance.



Entrance
This track is a great introductory song to the game. It features a very classic Mario sound that can be found throughout the many Mario spin-off games.




Out & About
This is a relatively mild theme that has a slow major melody after the lengthy intro. The track then repeats.




Palm Clubs Tournament
This is a theme track to a location in the game that is paired with the tournament mode. It's a very fast theme that's reminiscent of more an RPG style, however, it fits astonishingly well with the game.




Dunes Club Course
Another location theme, this track really focuses on a funky bass line introduction that keeps the songs momentum throughout. There's an excellent plucked string instrument shortly after the intro, right before the song splits into a very robust theme.





Written by - Michael Villalon for ‘The VG Island’.

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Video Game Music of the Week - 312


Final Fantasy XII (PlayStation 2)

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Tracks:
Dalmasca Estersand, Giza Plains, Theme Of The Empire, Eruyt Village, The Cerobi Steppe

Composer(s):
Hitoshi Sakimoto, Masaharu Iwata, Hayato Matsuo


Final Fantasy XII released in 2006 for the PlayStation 2, five years after Final Fantasy X, which was the previous single-player Final Fantasy game. Final Fantasy XI did release in-between both games, but was an online-only title. The game introduced a new battle mechanic that had a more seamless transition from real-world travel into battles, with a unique system, labeled as the Gambit System. A remastered version was released this year for the PlayStation 4.



The Dalmasca Estersand
The
Final Fantasy XII soundtrack features a more grander and cinematic sound than all games before it. It marks another transition in the series, which occurs commonly throughout each game as it strives to set each individual story and experience apart from each of their predecessors. The Dalmasca Estersand is one of the games first explorable locations, but even being one of the early environments, it still has quite a grand feel to it.




Giza Plains
This track is another early area in the game, but has quite a heavy feel to it once it gets started. It makes players aware of the dangers surrounding the plains, but still has a slight magical and pleasant sound to it during lighter moments.




Theme Of The Empire
There is no doubt that Final Fantasy XII takes much inspiration from the Star Wars series, from both the original trilogy and the prequel trilogy. This song is a great musical showcase for this comparison, with its heavy marching drum beat, general musical progression and striking similarities to the Imperial Death March theme from Star Wars.




Eruyt Village
The location in where this track plays is a hidden forest of sorts, and the background theme tries to accomodate this idea with its magical, and calming melody.




The Cerobi Steppe
The Cerobi Steppe is one of many large, open areas in Final Fantasy XII. The music invokes a majestic feel that solidifies its awe-inspiring environment.




Written by - Michael Villalon for ‘The VG Island’.

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Video Game Music of the Week - 311


Final Fantasy X (PlayStation 2)


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Tracks:
Besaid, Spira Unplugged, Calm Before The Storm, Launch, Battle Theme, Zanarkand

Composer(s):
Nobuo Uematsu
Masashi Hamauzu
Junya Nakano


Final Fantasy X released in 2001 for the PlayStation 2 and was the first Final Fantasy game to release on the system. It marks yet another shift in the series, being the first game to introduce voice acting into the series. As far as the music goes, it was the first game in the series that was not solely composed by series composer Nobuo Uematsu. He worked alongside Masashi Hamauzu and Junya Nakano.

Note*
We featured Final Fantasy X in our 3rd VGM of the Week article. As our podcast didn’t exist at that time, we lost the chance to feature the games soundtrack in-depth on the show because our podcast is directly influenced by the VGM of the Week articles. We are featuring the game yet again, to showcase the games music in our Video Game Music podcast, which will happen with other similar games in the future.



Besaid
The background music to the island of
Besaid is like no other song in the Final Fantasy series. The track really helps to showcase the unique environmental elements of Final Fantasy X with its remarkably tranquil sound.




Spira Unplugged
Like Besaid, this track is a very harmonious theme with a completely peaceful sound. It features the melody from one of the games main themes, Suteki Da Ne, yet almost sounds like a complete different tune with a very different feel.




Calm Before The Storm
Many of the environments in Final Fantasy X are diverse, colourful and very memorable. The areas that make up the world in the game help to make Final Fantasy X such a great game because of their creative designs. As such, the music plays on these design choices by enhancing the overall feel of each area. Calm Before The Storm is one of the games area themes that plays in Macalania Woods, one of the games mysterious and mildly-haunting areas.




Launch
Launch is ones of the games many action themes. It plays towards the end of the game, usually surrounding high tense moments in the Airship, including the amazing battle against one of the games major enemies.




Battle Theme
This is the games standard Battle Theme. Most of the battle themes from Final Fantasy I through IX have a similar opening and a slightly similar sound. Each of those songs are excellent themes, and with this track, the series takes a completely different approach. It's yet another design choice that shifts the series in another direction.




Zanarkand
Zanarkand is easily one the games most memorable and emotional themes. The track itself is very important to the story, playing during many moments in the game, including the title screen. It has since been a main staple to those who discuss music of the Final Fantasy series.






Written by - Michael Villalon for ‘The VG Island’.

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Video Game Music of the Week - 310


Star Fox 2 (SNES)

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Tracks:
Venom, Macbeth Inside, Eladard Inside, Meteor, Fortuna

Composer(s):
Kozue Ishikawa
Yumiko Kanki


Star Fox 2 is a unique game in the fact that it was cancelled before release, even though it was essentially completed. However, the game did release officially when it was included in the recently released SNES Classic Mini.


Venom
This theme is a stage background track for the planet titled Venom. It immediately showcases a similar sound style to the first game in the series, with a very action-oriented feel.




Macbeth Inside
Many of the stage themes offer two mild variations on the stages specific track. This is the theme to the stage Macbeth, specifically the inside version of the track. It has a fast melody with some super heavy instrumentation during certain moments.




Eladard Inside
This theme is another inside version of a track, specifically to the stage Eladard. It's a very fast track with moments that slow down the melody before surprising the listener with a different quick section of music. It's definitely one of the games more intense themes.



Meteor
This track is a very fun and unique theme that differs from other songs in the game. It actually takes a similar approach to the track Fortuna from the original game. Note though, there is a stage theme for the planet Fortuna in this game, which is very different.




Fortuna
This song begins with a very slow, open-air feeling introduction. It's quite an empowering theme that delivers a sense of confidence and grandeur.






Written by - Michael Villalon for ‘The VG Island’.

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Video Game Music of the Week - 309


Star Fox (SNES)

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Tracks:
Main Theme, Training Mode, Corneria, Meteor, Fortuna

Composer(s):
Hajime Hirasawa


Star Fox is the first game in the Star Fox series, releasing on the Super Nintendo in 1993. It was titled Starwing in Europe and Australia, and the series has since been considered one of Nintendo's major franchises.



Main Theme
The game itself, along with the following games in the series often feature a recurring theme or melody that has its roots based in this track specifically. The melody found in this song is also placed amongst certain different tracks in the game such as the
Stage Select and Control Screen theme.




Training Theme
The Training Theme features some intense elements mixed in with some more milder themes. This is a great combination for a theme that introduces you to the game in a safe environment.




Corneria
This is the games first stage theme and is one hell of an introduction track. It is a very rock-driven theme with an electric guitar-like instrument.




Meteor
The electric guitar makes an appearance again in this theme, but it's the sense of uneasiness in the theme that gives it its true characteristic.




Fortuna
This track is a super fun theme with a very casino-like vibe, yet there is still a sense of mystery littered within it's theming.






Written by - Michael Villalon for ‘The VG Island’.

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Video Game Music of the Week - 308


TaleSpin (NES)

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Tracks:
Title Screen, Clouds, Boss Battle, Cave

Composer(s):
Minae Fujii


TaleSpin is another Disney game developed by Capcom that was based on a popular television cartoon series from the early 90's.



Title
The first track is a super fun, super upbeat theme that delivers a very cartoony sound that also feels very similar to many Capcom games of the same era.




Clouds
This is one of the games stage themes, and also one of its more up-tempo and quirky tracks. It has a very staccato-centric melody that helps deliver a rapid pace to the theme.




Boss
This is a boss theme track in TaleSpin and definitely increases the tempo dramatically. There is barely any moment to breathe in the song, which really gives it a very tense feeling throughout.




Jungle
Another stage theme and also, another quirky track. It features some quick-note pulses and some dramatic slide notes played in succession.





Written by - Michael Villalon for ‘The VG Island’.

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Video Game Music of the Week - 307


DuckTales 2 (NES)

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Tracks:
Niagara, Glomgold's Ship, Final Battle

Composer(s):
Minae Fujii
Akihiro Akamatsu


DuckTales 2 released on the NES in 1993 and was ported to the Game Boy later in the same year.



Niagara
This track is a background theme to the area, Niagara. It features one of the most mellow themes in the games soundtrack and it's a very fun and casual piece that greatly fits with the joyous themes and style of the game.




Glomgold's Ship
This track is quite funky from the immediate get-go. It's a very infectious tune and has some great diversity as it moves from each small section in the theme, before returning to the opening melody.




Final Battle
This is definitely one of the games notorious action themes, and probably its most wild and rapid track. The song itself is a boss theme, featuring a more tense melody in comparison to the games other themes.






Written by - Michael Villalon for ‘The VG Island’.

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Video Game Music of the Week - 306


Lunar: Eternal Blue (Sega CD)

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Tracks:
Main Theme, Thoughts Of Sorrow, The Final Match Approaches, Field Towards Tomorrow, The Last Battle

Composer(s):
Noriyuki Iwadare


Lunar: Eternal Blue is the sequel to the original Lunar title, Lunar: The Silver Star. The game is set 1000 years after the original and was composed by Noriyuki Iwadare, who also composed the score to the original Lunar title.



Main Theme
As the name suggests, this is the games Main Theme. It sets up, musically, the expectation of adventure.




Thoughts Of Sorrow
This is one of the games slow and emotionally provoking themes.




The Final Match Approaches
This theme sets a certain level of tension that acts as a precursor to the eventual end of the story.




Field Towards Tomorrow
This is a background theme of sorts that has an almost calming feel, while sustaining the general idea of travelling onward to a goal.




The Last Battle
This track is an epic theme that delivers a vast musical journey in line with the on-screen action. It begins in quite a slow and reserved fashion, before diving into a sprawling, remarkable piece of music.




Written by - Michael Villalon for ‘The VG Island’.

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Video Game Music of the Week - 305


Lunar: The Silver Star (Sega CD)

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Tracks:
Fighting Through The Darkness, Overworld, Sadness, Battle

Composer(s):
Noriyuki Iwadare
Hiroshi Fujioka
Isao Mizoguchi


Lunar: The Silver Star is the first game in the long-running RPG series Lunar. It first released on the Sega CD in 1992 and then released in North America in 1993.



Fighting Through The Darkness
Fighting Through The Darkness is an opening introduction track that features vocals and accompanies an opening montage video



Overworld
This track is a mellow overworld theme that features an enchanting string instrument and simplistic percussions



Sadness
Sadness is a story related track that delivers an emotional piano melody



Battle
This song is the games regular battle theme. It has a noticeable slap bass and also succeeds at delivering a great empowering theme.





Written by - Michael Villalon for ‘The VG Island’.

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Video Game Music of the Week - 304


Metroid II: Return Of Samus (Game Boy)

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Tracks:
Enter SR388, Ruins, Ending

Composer(s):
Ryoji Yoshitomi


Metroid II: Return Of Samus is a Game Boy sequel to the NES game Metroid. The game has been remade for the Nintendo 3DS, with a release date of September 2017.



Enter SR388
This track is one of the games main background themes. The difference in the tracks overall sound and delivered atmosphere is immediately noticeable in contrast to the first game. While the soundtrack does feature some more atmospheric and darker tunes, this one is of the other kind.




Ruins
This theme takes the more mysterious aspects of the series and delivers a theme that is both curious and fitting for the small handheld.




Ending
The Ending theme is the games biggest and boldest track. It has the usual ideas of success and sense of completion that is common in ending themes.






Written by - Michael Villalon for ‘The VG Island’.

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Video Game Music of the Week - 303


Metroid (NES)

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Tracks:
Title, Brinstar, Kraid's Lair, Victorious

Composer(s):
Hirokazu Tanaka


Metroid released on the NES in Japan in 1986. It later came to North America in 87' and Europe and Australia in 88'. The game delivered an atmospheric setting with clear inspirations from the 1979 film Alien.



Title
The dark, horror elements found in the game are immediately presented in the opening moments of the song. However, the track does shift gears after the introduction, showing a strange sense of light through the darker elements of the game.




Brinstar
Over the years, this specific theme has been present in multiple Metroid games and spin-offs. It is one of the series' most well-known themes, for obvious reasons. It's is one of the games few upbeat themes, in a soundtrack of predominantly atmospheric tunes.




Kraid's Lair
This theme is very peculiar and mysterious in nature, giving the player a sense of loneliness and unknown forthcomings. It feels as though it doubles in tempo at a certain point in the track, giving an almost stressed feel to the player.




Victorious
Victorious is a final theme track in the game that gives players a sense of satisfaction and accomplishment. It features many of the same musical tropes that can be found in other NES finale theme.





Written by - Michael Villalon for ‘The VG Island’.

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Video Game Music of the Week - 302


Arrow Flash (Genesis/Mega-Drive)

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Tracks:
Opening Theme, Stage 2-1/5-2, Stage 5-1, Ending

Composer(s):
Hanauri Musume


Arrow Flash is a scrolling shooter that released on the Sega Mega-Drive & Genesis in 1990 and 1991.



Opening Theme
Like so many great soundtracks of the era, Arrow Flash features a very melody focused set of music that delivers a memorable score. The short, opening theme sets this idea in notion from the get go, with a great melody.




Stage 2-1, 5-2
While Arrow Flash features a more rock centric selection of themes, this specific song also delivers some funk elements that help create diversity in the action-oriented soundtrack




Stage 5-1
This track has a great, slow build up, with a steady introduction that shifts its sound as it progresses from each section. Its melody, yet again, is a focal point of the theme.




Ending
This song has a slightly different sound to the rest of the game's music, with a very catchy chorus-like section, a neat bass line and a very jazzy solo that comes in at around the 2 minute mark.





Written by - Michael Villalon for ‘The VG Island’.

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Video Game Music of the Week - 301


Gunstar Heroes (Genesis/Mega-Drive)

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Tracks:
Stage 1, Stage 5, Boss 5, Ending

Composer(s):
Norio Hanzawa


Gunstar Heroes, a run-and-gun shooter for the Sega Mega-Drive/Genesis, released in 1993 and later was ported to the Game Gear. The game has since been re-released in numerous forms, with a 3D version that released on the Nintendo 3DS.



Stage 1
Gunstar Heroes has a very well-crafted soundtrack that features various melodies and intense themes. The opening stage is a prime example, showcasing the games unrelenting search for musical greatness.




Stage 5
The fifth stage theme has a pulsating bass that becomes the themes motivating drive. However, the tracks melody balances perfectly with this, playing off it at times in clever ways.




Boss 5
Each Boss theme in Gunstar Heroes is different, and this specific version is a definite stand out. It has a wild drum beat that is littered with drum-fils and rapid snare hits.




Ending
The Ending theme has a more reserved and simpler sound than many of the other themes in the game. There is a main section of music that plays throughout the whole theme, but it' s the realistic drum percussions that give life to the theme.





Written by - Michael Villalon for ‘The VG Island’.

Comments

Video Game Music of the Week - 300


Psychonauts (PC, Xbox, PlayStation 2)

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Tracks:
Title & End Credits, The Catwalk Phantom, Whispering Rock

Composer(s):
Peter McConnell


Psychonauts is a Platform game developed by Double Fine Productions and well-known game designer, Tim Schafer. The game released in 2005, with a sequel currently in development.



Title & End Credits
This theme plays during the title and end credits. The song has very cartoonish elements to it with its wild orchestration.




The Catwalk Phantom
This cunning theme has obvious elements of deviousness and trickery. It jumps from low-key moments to grand, quick-hitting sections.




Whispering Rock
This western-style theme has a very gentle and harmless melody. It has some assorted guitar moments that remain unique as the song progresses.






Written by - Michael Villalon for ‘The VG Island’.

Comments

Video Game Music of the Week - 299


Beyond Good & Evil (Various)

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Tracks:
Home Sweet Home, Hyllian Suite, Violent Jade Suite, Funky Bar

Composer(s):
Christophe Héral


Beyond Good & Evil is an action-adventure game that released over multiple home consoles and PC's in 2003. The game received quite the cult following and a sequel was finally announced at this years E3 expo.



Home Sweet Home
This song features a very enticing opening with its strange background sound and core piano line of music. The theme suggests an adventurous setting with some elements of mystery and grandiose layered within.




Hyllian Suite
Hyllian Suite features a very tribal and natural sound. The flute-like melody brings a sense of wonder to the theme, with the songs string instruments giving it a more ambitious feel at the same time. The xylophone segment is also one of the themes more memorable moments.




Violent Jade Suite
This theme is immediately noticeable as a very action-oriented and tense piece of music. The main section of the theme is extremely fast, delivering an almost agitated sound.




Funky Bar
This track has a great jazz feel with it's cleverly delivered trumpet solo. The beat box-backing only helps to deliver one of the games truly unforgettable themes, proving the unique qualities that the game possesses.





Written by - Michael Villalon for ‘The VG Island’.

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