Video Game Music of the Week - 274

Dragon Force (Sega Saturn)


Main Theme, Teiris' Theme, Leon's Theme, Junon's Theme

Tatsuyuki Maeda

Dragon Force released on the Sega Saturn in 1996 and is a real-time strategy game. The game received a sequel in 1998, however it never made its way outside of Japan.

Main Theme
The Main Theme is a fairly standard introduction track that hits all the usual musical beats for an RPG centrepiece theme. It offers a telling insight into the musical style and overall theming of the game.

Teiris' Theme
This theme track begins with a very weighty opening. The track is centred around a notable bass, semi-piano-like melody and various string instruments.

Leon's Theme
Leon's Theme has a very punchy melody with a noticeable bass track yet again. This theme has a particularly uplifting flow with a great deal of momentum.

Junon's Theme
This track is definitely one of the games more emotive themes. The track continuously builds upon its melody to help create this specific feeling and to help define certain story moments, which help in creating a more poignant narrative.

Written by - Michael Villalon for ‘The VG Island’.


Video Game Music of the Week - 273

Grandia (Sega Saturn, PlayStation)


Town Of Parm, Battle 1, At Dinner, Stand And Rise Justin

Noriyuki Iwadare

Grandia originally released on the Sega Saturn in Japan 1997, but it wasn't until 1999 until the game came to English markets with a PlayStation release. The game is the first in a series of RPG titles that all share a relatively similar Battle Mechanic revolving around characters placement on a moving time bar.

Town Of Parm
The first location of the game features a very bustling and busy theme. It's slightly mechanical sound and accordion-like melody begin to reveal to the player that this particular world features a fusion of Fantasy and emerging technology.

Battle 1
The Grandia series as a whole often features multiple great battle themes. This particular version is the standard battle theme and begins with a very punchy opening that leads into various different instruments and different melodies. This diversity is essential when it comes to themes such as this that are heard often throughout an entire game.

At Dinner
This song is unbelievably catchy. The fun melody plays during moments of respite and ties certain story threads together as mild stop gaps in the games narrative. This song makes an appearance in Grandia II also.

Stand And Rise Justin
There is a certain style that composer Noriyuki Iwadare showcases through many of his RPG soundtracks. This particular song shows this extremely fun style that is found throughout this game, other games in the series, and other games in his remarkable list of compositions

Written by - Michael Villalon for ‘The VG Island’.


Video Game Music of the Week - 272

Castlevania II: Simon's Quest (NES)


Dwellings Of Doom, Silence Of Daylight, Bloody Tears

Kenichi Matsubara
Satoe Terashima
Kouji Murata

Castlevania II: Simon's Quest is the sequel to the original Castlevania title. The game is set sometime after the original, allowing players to once again follow the story of vampire hunter Simon Belmont.

Dwellings Of Doom
This action piece from
Castlevania II sets the musical tone for the game with its dark, fast and almost terrifying melody. It's a great stage theme that really brings a sense of heavy action.

Silence Of Daylight
This track is a fairly slow song. To those who have heard the original Castlevania soundtrack, it is immediately noticeable that it is a unique play on the track Vampire Killer from that game. However, in saying this, the song only features a reminiscent melody, but creates an amazing new song out of a small part from the original song.

Bloody Tears
The rapid piano organ-like introduction delivers a very medieval or ancient sound to the theme from the get go. It's yet another brilliant action piece, being one of the many remarkably melodic and fast tracks in the game.

Written by - Michael Villalon for ‘The VG Island’.


Video Game Music of the Week - 271

Zelda II: The Adventure Of Link (NES)


Title, Overworld, Palace, The Great Palace

Akito Nakatsuka

Zelda II: The Adventure Of Link, released in 1988, is a direct sequel to the original Legend Of Zelda game. It is a great departure from the style of game that the first entry is, but still features many gameplay elements that have been found in numerous titles that released in the series in the following decades after.

The opening moments of the
Title track fade the song in before heading into the slow and methodical main melody of the theme. The title theme in the original Legend Of Zelda sounds quite mysterious, however this theme has a more magical sound.

This song begins very similar to that of the original Overworld theme in The Legend Of Zelda. The theme then changes completely after the first few familiar notes and become an entirely unique and different theme that seems to remind the players that they're not going to have the same experience they had with the first game.

This is the Palace theme in the game which represents the music that you find in each dungeon area. Its one of the more unique in the series, standing out as one of the catchiest of them also.

The Great Palace
The theme to the final area in the game is quite similar to the Palace theme. While the Palace theme has a more action-oriented sound, this features a slightly more serious tone with a more heavily emphasised melody.

Written by - Michael Villalon for ‘The VG Island’.


Video Game Music of the Week - 270

Vendetta (Arcade)


The Theme Of The Cobras, Power In The Darkness, After The Battle

Michiru Yamane

Vendetta is an action 'Beat 'em up' that released exclusively on arcade systems in 1991. Known as Crime Fighters 2 in Japan, It is the sequel to the Japan-only game Crime Fighters but was relabelled for its Western release. The games composer Michiru Yamane went on to compose songs for the Castlevania and Suikoden series'.

The Theme Of The Cobras
This theme track is the initial player select screen music in Vendetta. The track itself has a relatively short melody that reveals some of the games atmospheric goals.

Power In The Darkness
This track is the background music to Stage 3. The theme has a great opening riff that then features an electric-guitar-like sequence to bring the song into its main melody.

After The Battle
This short ending track is the counterpart theme to the games 'good ending.' It has a light opening intro before heading into the themes relatively dense melody.

Written by - Michael Villalon for ‘The VG Island’.